I am a technical artist who leverages both creative and analytical skills to solve artistic and technical
challenges, ensuring my team can overcome any setbacks in their workflow. I am committed to
maintaining a balance between performance and visual quality, while constantly exploring new
technologies to enhance and optimize production pipelines.
MY FOCUS AREAS OF EXPERTISE ARE:
+ Colaboration: Recruitment, healthy work-env, culture of sharing, feedback and help team progress.
+ Leading: Cordinate, motivate, organize work-team to release ontime and speedup process.
+ Training: Mentorship and supporting the Artistic and Technical teams to get fast experience.
+ Pipelines: Design efficient workflows to speedup process and maitain quality and performance.
+ R & D: Stay up to date on new technologies and best practices to keep up with the industry.
+ Optimization: Rener Passes, DrawCalls, Fps/Ms, poly-count, memory, content, shaders, etc.
+ Tools: UI/UX Design, Coding and creative process and identifying opportunities for tool developing.
+ Shaders: Shading by Node-based or using Code to create visual effects, passes or post process effects.
+ Look Development: Lighting, Texturing, Material, Color Grading and Post Process effects customization.