Creating visual effects for Videogames using Shaders, optimized for low-high end devices.
Water - Mini Ocean
Water - Dripping
Water - Liquid
Windows Interior Fake (Optimization)
Water - Puddle
Camera Fade Dithering
Vertex Position (Deform)
Env - Pulse Vision
Env - Xray Vision
Flow Maps
Snow Accumulation
Car Paint
Shading - Stylized
Shading - Cel
Invisible Transition
Parallax Occlusion
Vertical Fog